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Wogren

Wogren, Adult

Medium Magical Beast
Hit Dice: 3d10+6 (25 hp)
Initiative: +5
Speed: 40 ft.
AC: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Base Attack Bonus: +3
Grapple: +6
Attack: Bite +6 melee (1d6+3)
Full Attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Spirit sense, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 14, Int 6, Wis 13, Cha 12
Skills: Listen +6, Spot +6, Survival +1*
Feats: Alertness, Improved Initiative
Climate/Terrain: Central plains and southern savanna
Organization: Solitary, pair, or pack (6-10 plus 10-30 halflings)
Challenge Rating: 2
Treasure: None
Alignment: Usually neutral good
Advancement: 4-7 HD (Medium-size); 8-13 HD (Large)

Wogren are intelligent cratures that resemble thick-bodied hunting dogs. They are almost exclusively found in the company of halflings, whose communities the wogren faithfully serve and protect. Wogren do not speak any languages, but they understand Halfling.

Combat

Wogren aggressively defend their territory as well as any halflings they have befriended. They charge the nearest enemy and attempt to knock him off his feet before delivering the killing blow.

Spirit Sense (Su): Wogren seem to be so closely tied to the natural rythms of the world that they can tell when something nearby is not natural. This acts as blindsense with a range of 100 ft., except that the wogren can also detect the presence of bodiless spirits. Wogren can differentiate between harmless Eternal spirits, the Lost, and the Trapped.

Trip (Ex): A wogren that hits with its bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wogren.

Skills: A wogren gains a +5 racial bonus to Survival checks when on the plains.

Wogren, Immature

Small Magical Beast
Hit Dice: 2d10+2 (14 hp)
Initiative: +5
Speed: 30 ft.
AC: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack Bonus: +1
Grapple: -2
Attack: Bite +2 melee (1d6+1)
Full Attack: Bite +2 melee (1d6+1) and 2 claws -3 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Spirit sense, scent
Saves: Fort +4, Ref +4, Will +1
Abilities: Str 13, Dex 13, Con 12, Int 4, Wis 12, Cha 9
Skills: Listen +2, Spot +2, Survival +1*
Feats: Improved Initiative
Climate/Terrain: Central plains and southern savanna
Organization: Solitary, pair, or pack (6-10 plus 10-30 halflings)
Challenge Rating: 2
Treasure: None
Alignment: Usually neutral good
Advancement: 3 HD (becomes adult wogren)

Immature wogren are simply younger and weaker versions of the adult creature. Their senses are not as finely tuned, nor are their minds as keen; they are commonly protected and cared for by the halflings to which their parent wogren are bonded.

Combat

Immature wogren are impetuous and playful, and may rush into danger to defend their halfling "family."

Spirit Sense (Su): As adult, but only with a range of 30 ft.

Skills: A immature wogren gains a +2 racial bonus to Survival checks when on the plains.