Creature Stats:
The Fell -- Ungral
"Ungral" is a template that can be added to a creature with the aberration, dragon, giant, humanoid, magical beast, or monstrous humanoid type and Intelligence of 5 or higher (referred hereafter as the "base creature"). It retains most type modifiers (such as Fire or Aquatic) but loses alignment modifiers (such as Good) and type modifiers that indicate kind (such as Goblinoid or Reptilian).
An ungral uses all the base creature's statistics and special abilities except as noted here.
Size and Type: The creature's type changes to undead. Do not recalculate the creature's base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: Increase to d12.
Speed: Same as the base creature. If the base creature has a burrow, climb, fly, or swim speed, it retains those abilities.
AC: Natural armor increases to a number based on the ungral's size. Use the base creature's natural armor if it is higher.
| Size | Natural Armor |
|---|---|
| Diminutive | +1 |
| Fine | +1 |
| Tiny | +1 |
| Small | +2 |
| Medium | +3 |
| Large | +4 |
| Huge | +6 |
| Gargantuan | +8 |
| Colossal | +12 |
Attacks: The ungral retains all the attacks of the base creature, and also gains a bite attack if it did not have one. If the base creature can use weapons, the ungral retains this ability. A creature with natural weapons retains those natural weapons. An ungral prefers to use its bite attack rather than weapons, but it will use whatever skills it had in life to satisfy its hunger.
Full Attack: An ungral fighting without weapons uses its bite attack in conjunction with any weapons or natural weapons it has. The bite attack is always the primary attack, even if it had different primary natural attacks in life.
Damage: Ungral have bite attacks. If the base creature does not have this attack form, use the appropriate damage value from the table below according to the ungral's size. Creatures that have other kinds of natural weapons retain their old damage values or use the appropriate value from the table below, whichever is better.
| Size | Damage |
|---|---|
| Diminutive | 1 |
| Fine | 1d2 |
| Tiny | 1d3 |
| Small | 1d4 |
| Medium | 1d6 |
| Large | 1d8 |
| Huge | 2d6 |
| Gargantuan | 2d8 |
| Colossal | 4d6 |
Special Attacks: The ungral retains all the special attacks of the base creature.
Special Qualities: The ungral retains all the special qualities of the base creature, though ungral whose spellcasting ability scores fall too low may lose some or all of their spellcasting abilities. They also gain undead traits and the special qualities listed below.
Degenerative Hunger: An ungral must feed on the still-warm flesh of a non-spirit with Intelligence 5 or higher. If it does not consume its own weight in such flesh each week, its mental ability scores each decrease by one. If at any point an ungral has gone one week without eating this amount of flesh and its Intelligence is 7 or lower, it devolves into a faengral.
Ability scores cannot be decreased in this manner lower than 3.
Regenerative Hunger (Ex): For every 10 points of damage it inflicts with its bite attack (or every 10 lbs. of still-warm flesh it consumes), an ungral heals 1 point of damage.
Saves: Same as the base creature.
Abilities: Same as the base creature. As undead creatures, ungral have no Constitution score.
Skills: Same as the base creature.
Feats: Same as the base creature. Ungral that no longer qualify for feats may no longer use them.
Climate/Terrain: Any land, aquatic and underground
Organization: Solitary or gang (2-4)
Challenge Rating: Same as base creature +1.
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
