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Creature Stats:

The Hadukar

"Hadukar" is an inherited template that can be added to any horse. A Hadukar uses all the base creature's statistics and special abilities except as noted here.

Hit Dice: Increase the base Hit Dice by 2d8. The increase to Hit Dice increases the base creature's base attack bonus, saves, and skill points.

Speed: Increase the base land speed by 10 feet.

AC: Natural armor increases by +1.

Attacks: The hadukar retains all the attacks of the base creature. If it does not already have a bite attack, it gains one as a secondary natural attack.

Damage: If the base creature gained a bite attack from this template, it deals 1d4 points of damage. If the base creature already had a bite attack, it increases the bite damage by one die type.

Special Qualities: The hadukar retains all the special qualities of the base creature. In addition, it gains all of the following.

Amenable: Hadukar are bred to be easy creatures to handle and ride. As a result, characters riding these animals gain a +4 competence bonus to Handle Animal and Ride checks.

Bonus Tricks: Hadukar begin play with three bonus tricks or one general purpose, in addition to its normal six tricks.

Vessel: The most important quality of these beasts is their willingness to accept an astirax. When threatened with possession by any spirit, a hadukar receives no saving throw.

Saves: Same as the base creature.

Abilities: Modify from the base creature as follows: Str +2, Con +4, Wis +2, Cha -4.

Skills: Same as the base creature. Note that the increase to Hit Dice grants hadukar additional skill points. These creatures always invest these points in Listen and Spot.

Feats: Hadukar gain Alertness as a bonus feat.

Challenge Rating: Same as base creature +1.