Home

Creature Stats:

The Fell -- Faengral

"Faengral" is a template that can be added to an ungral that fails to eat its own body weight in still-warm flesh in a single week and has an Intelligence score of 7 or lower.

When creating a faengral, use the base creature's statistics rather than those created by the application of the ungral template. For instance, when adding the faengral template to an ungral hobgoblin, simply apply the faengral template directly to the hobgoblin's original statistics. The faengral uses all the base creature's statistics and special abilities except as noted here.

Size and Type: The creature's type changes to undead. Do not recalculate the creature's base attack bonus, saves, or skill points. Size is unchanged.

Hit Dice: Increase to d12.

Speed: Same as the base creature. If the base creature has a burrow, climb, fly, or swim speed, it retains those abilities.

AC: Natural armor increases to a number based on the ungral's size. Use the base creature's natural armor if it is higher.

Size Natural Armor
Diminutive +1
Fine +1
Tiny +1
Small +2
Medium +3
Large +4
Huge +6
Gargantuan +8
Colossal +12

Attacks: The faengral retains all the attacks of the base creature, and as the flesh of its fingers harden or rot away, it also gains two bony claw attacks if it did not have them. A faengral loses the ability to use weapons--it is a feral beast that would rather claw its way to food than wield a weapon of steel. A creature with natural weapons retains those natural weapons.

Full Attack: Faengral use their bite and claw attacks to grab flesh from their enemies and eat it, sometimes tearing chunks off and chomping them bloodily in the midst of combat.

Damage: Faengral have bite and claw attacks. If the base creature does not have these attack forms, use the appropriate damage value from the table below according to the faengral's size. Creatures that have other kinds of natural weapons retain their old damage values or use the appropriate value from the table below, whichever is better.

Size Bite Damage Claw Damage
Diminutive 1 --
Fine 1d2 1
Tiny 1d3 1d2
Small 1d4 1d3
Medium 1d6 1d4
Large 1d8 1d6
Huge 2d6 1d8
Gargantuan 2d8 2d6
Colossal 4d6 3d6

Special Attacks: The faengral retains all the special attacks of the base creature.

Special Qualities: The faengral retains all the special qualities of the base creature, though faengral whose spellcasting ability scores fall too low may lose some or all of their spellcasting abilities. They also gain undead traits and the special qualities listed below.

Degenerative Hunger: A faengral must feed on the still-warm flesh of a non-spirit with Intelligence 5 or higher. If it does not consume its own weight in such flesh each week, its mental ability scores each decrease by one. If at any point a faengral has gone one week without eating this amount of flesh and its Intelligence is 3 or lower, it devolves into a maelgral.

Ability scores cannot be decreased in this manner lower than 3.

Regenerative Hunger (Ex): For every 10 points of damage it inflicts with its bite attack (or every 10 lbs. of still-warm flesh it consumes), a faengral heals 1 point of damage.

Saves: Same as the base creature.

Abilities: Modify from the base creature as follows: Str +2. As undead creatures, faengral have no Constitution scores. Additionally, in order to qualify as a faengral a crature must have an Intelligence score of 7 or lower, and its other mental ability scores are likely to be significantly lower than those of the base creature.

Skills: Faengral gain a +4 racial bonus to Hide, Listen, Move Silently, and Spot checks. Otherwise, same as the base creature.

Feats: Faengral gain the Multiattack feat; otherwise, same as the base creature. Faengral that no longer qualify for feats may no longer use them.

Climate/Terrain: Any land, aquatic and underground

Organization: Solitary, gang (2-4), or pack (7-12)

Challenge Rating: Same as base creature +1.

Treasure: Standard

Alignment: Always neutral evil

Advancement: By character class