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Whisper Adept

(Source: Midnight 2nd Edition)

Requirements

Skills: Knowledge (nature) 8 ranks, Knowledge (spirits) 10 ranks, Survival 8 ranks.
Feats: Magecraft, any two Spellcasting feats.
Special: The character must be an elf or elfling in good standing with the Witch Queen.

Whisper Adept

Hit Die: d8.

Class Skills: Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge (all skills, taken individually)(Int), Profession (Wis), Speak Language (n/a), Spellcraft (Int), and Survival (Wis).

Skill Points at Each Level: 4 + Int modifier.

Class Features

Weapon and Armor Proficiency: Whisper adepts gain no additional proficiencies with weapons or armor.

Improved Spellcasting: Whisper adept levels grant similar benefits as channeler levels with regards to the art of magic, bonus spells, and bonus spell energy. This means that whisper adept levels stack with channeler levels for the purposes of determining the highest-level spells the channeler can cast. A character with more channeler and whisper adept levels than levels in other classes adds +1 to his character level to determine the highest-level spells he can cast.

Additionally, each time the character achieves a new whisper adept level, he learns one new spell of any level he can cast.

Finally, the character's maximum spell energy increases by one point for every level of whisper adept he gains.

Whisper Sense (Ex): Whisper adepts are the masters of listening to the voices that haunt the trees of the Whispering Wood. Their ability to sense the whisper is just as finely tuned as any of their normal senses. This has several effects.

1st Level: At 1st level, the whisper adept no longer needs to make Wisdom checks to sense the flowing voices of the Whispering Wood.

2nd Level: When within the wood's confines, the whisper adept gains a +2 bonus to initiative thanks to the warnings of the elven spirits.

4th Level: By now the whisper adept's ability to process the warnings and feelings of the woods around him are such that he cannot be surprised while within Erethor. The whisper adept is never considered flat-footed while within the Whispering Wood and may act in any surprise round unless immobilized.

6th Level: The whisper adept can now use his connection to the Whispering Wood to listen in on any location he knows within the forest's confines. This ability works just like the clairaudience/clairvoyance spell except that it only has auditory components. The whisper adept can use this ability at will.

8th Level: When the whisper adept uses his whisper sense (clairaudience) he can now see as well as hear the location that he chooses.

10th Level: The whisper adept can gain knowledge of the territory around him as if he had cast commune with nature with a caster level equal to his class level. This ability only takes one minute to activate, and can be used at will. The whisper adept may only use this ability when within the great forest.

Fell Touch (Su): Whisper adepts learn and participate in day-long rituals that bond the bodies of fallen elven warriors to the life of the forest, commanding the plants themselves to gather around the warriors' bodies and lift them into the canopy. These rituals were born of a need to prevent fallen elves from rising as the Fell. While not a generally useful ability while adventuring, whisper adepts have adapted the ritual to create shorter rites for times of war and when speed is of the essence. Beginning at 3rd level, the whisper adept can perform a rite as a full round action that prevents a creature from rising as a fell. The rite involves placing a seed fromt he great forest within the deceased's mouth, but rather than growing vines and becoming a part of the environment, the body simply fails to be animated.

Tree Meld (Su): At 5th level the whisper adept becomes a living part of the forest. He can meld his physical form with any whispering tree, allowing him to perfectly hide from enemies and to rest without worry of being found. This ability can be used once per day and lasts for up to one hour per class level.

The whisper adept may carry up to 100 pounds of nonliving gear into the tree with him. The tree must be large enough to accommodate the whisper adept's body in all three dimensions. While within the tree the whisper adept remains aware of the passage of time and may hear what goes on around the tree, but he may not see out of the tree while melded.

Minor physical damage to the tree in which a whisper adept is melded does not harm him, but if the tree is partially destroyed to the extent that the character no longer fits within it he is forcibly expelled and suffers 5d6 points of damage. This also occurs if the tree is set on fire and burns for more than three rounds. The tree's complete destruction expels the character and slays him instantly unless he succeeds at a DC 18 Fortitude save.

The whisper adept may step out of the tree at any time before the duration expires. If the effect's duration runs out before the character voluntarily exits, he is forcibly expelled and suffers 5d6 points of damage.

The following spells harm the whisper adept if cast upon the tree that he is occupying. Warp wood causes no damage but has a 25% chance of expelling the character. Wood shape deals 3d6 points of damage, but does not expel the character. Diminish plants might cause the character to be expelled if the tree becomes too small for him to fit within it. Ironwood and liveoak both forcibly expel the character from the tree and deal him 5d6 points of damage.

Strength of the Wood (Su): Beginning at 7th level, the whisper adept automatically recovers one point of spell energy per hour while using his tree meld ability.

Whisper's Ward (Su): While within the great forest, the whipser adept's mind is protected by a curtain of protective spirits. He is immune to all mind-affecting effects while within the great forest, though he may suppress this ability as a free action in order to accept beneficial mind-affecting spells.

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +0 +0 +2 Improved spellcasting, whisper sense
2nd +1 +0 +0 +3 Whisper sense (+2 initiative)
3rd +2 +1 +1 +3 Fell touch
4th +3 +1 +1 +4 Whisper sense (cannot be surprised)
5th +3 +1 +1 +4 Tree meld
6th +4 +2 +2 +5 Whisper sense (clairaudience)
7th +5 +2 +2 +5 Strength of the wood
8th +6 +2 +2 +6 Whisper sense (clairvoyance)
9th +6 +3 +3 +6 Whisper's ward
10th +7 +3 +3 +7 Whisper sense (commune with nature)