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Quickjack

(Source: Steel and Shadow)

Requirements

Size: Small or smaller.
Skills: Balance 4 ranks, Junp 8 ranks, Tumble 4 ranks.
Feats: Dodge, Lightning Reflexes, Mobility.


Hit Die: d8.

Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Jump (Str), Profession (Wis), Ride (Dex), Speak Language (n/a), Swim (Str), and Tumble (Dex).

Skill Points at Each Level: 4 + Int modifier.

Class Features

Weapon and Armor Proficiency: Quickjacks gain no additional proficiencies with either weapons or armor. When wearing armor heavier than light armor, using a shiled larger than a light shield, or carrying a medium or heavy load, a quickjack loses all quickjack extraordinary abilities.

Elusive (Ex): The larger the foe, the more effective a quickjack. At 1st level, quickjacks gain a +1 dodge bonus to AC per size catergory by which their foe is larger. This bonus increases by +1 every two levels thereafter. This dodge bonus is in addition to any size bonus to AC the quickjack normally has.

So for instance, a 1st-level quickjack gains a +1 dodge bonus to AC against Medium foes, a +2 dodge bonus to AC against Large foes, and so on. A 7th-level quickjack gains a +3 dodge bonus to AC against Medium foes, a +6 dodge bonus to AC against Large foes, and so on.

Close Fighting (Ex): Quickjacks dance and feint inside their opponents' reach. At 2nd level, a quickjack can occupy the same space as a foe that is two size categories larger instead of the normal three size categories larger. Entering the creature's space does not provoke an attack of opportunity. The quickjack is considered to provide flanking to all allies outside or within the opponent's space. Further, the foe acts as soft cover for the quickjack, granting him a +4 cover bonus to AC from all ranged and melee attacks, even those of the foe himself. Attacks directed at the quickjack (by creatures other than the foe whose space he is in) that miss by 4 or less are instead targeted at the foe whose space the quickjack occupies.

At 5th level, a quickjack can occupy the same space as a foe that is one size category larger instead of the normal three size categories larger.

At 8th level, when a quickjack occupies the same space as a larger foe, the foe can only attack the quickjack with unarmed strikes, natural weapons, or light weapons.

Evasion (Ex): At 3rd level, a quickjack learns to avoid even magical attacks with great agility. He gains the evasion ability, as the rogue ability of the same name.

Retribution (Ex): Beginning at 5th level, the quickjack learns to take advantage of clumsy foes' attacks. Once per round when an opponent misses him with a melee attack, the quickjack may make an immediate attack of opportunity against that opponent.

Defensive Roll (Ex): At 8th level, the quickjack learns to turn death blows into near misses. This ability functions like the rogue ability of the same name.

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +0 +2 +0 Elusive +1
2nd +2 +0 +3 +0 Close fighting
3rd +3 +1 +3 +1 Evasion
4th +4 +1 +4 +1 Elusive +2
5th +5 +1 +4 +1 Close fighting
6th +6 +2 +5 +2 Retribution
7th +7 +2 +5 +2 Elusive +3
8th +8 +2 +6 +2 Close fighting
9th +9 +3 +6 +3 Defensive roll
10th +10 +3 +7 +3 Elusive +4