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Pale Legate

(Source: Destiny and Shadow)

Requirements

Skills: Knowledge (Shadow) 8 ranks.
Saves: Will +5.
Alignment:Any non-evil.
Special: Must have once been able to cast divine spells granted by the dark god, but have renounced his loyalty to the god and atoned for his misdeeds. The manner of this atonement is up to the DM's discretion, but should at the minimum involve a quest and a significant sacrifice. Learning a cleansing ritual from a powerful spirit, dying and being reincarneted by an uncorrupted channeler, or destroying a black mirror (and surviving) are all appropriate ways of meeting this requirement.

Warden of Erenland
© Heather K. Bertine

Hit Die: d8.

Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (Shadow) (Int), Knowledge (spirits) (Int), Profession (Wis), Sense Motive (Wis), Speak Language (n/a), Spellcraft (Int), and Survival (Wis).
Skill Points at Each Level: 4 + Int modifier.

Class Features

Weapon and Armor Proficiency: The pale legate gains no additional proficiencies with either weapons or armor.

Gone Pale: The pale legate has forsworn his god and his order. He loses all abilities granted to him by his levels in legate or legate prestige classes.

Black Rot (Su): The pale legate may have forsaken the dark god, but the dark god's touch still stains him. Until he has as many levels of pale legate as he has ever had levels in legate or legate prestige classes, his alignment detects as evil and he is affected by spells, weapon enhancements, or special powers (such as holy smite, the holy weapon enhancement, or the smite evil ability) as if he were evil. However, as long as the rot stays within him, he may use magic items with alignment restrictions as if he was evil, and may use spell completion and spell trigger items as a legate. His effective level for this purpose is equal to his highest-level legate casting level minus his pale legate class level.

If the character's levels in pale legate equal or exceed the character's legate and legate prestige class levels, he may choose to shed or keep the black rot. If he sheds it, he can never regain it. The character can choose to shed the black rot every time he gains a new level of this class beyond his legate and legate prestige class levels, or if he performs some dramatic, selfless act that the DM deems adequate.

Pale heart (Ex): The pale legate has forsworn the dark god, his power, and all it embodies. He has touched the Shadow and has fought free of it. He gains the listed bonus as an insight bonus to allsaves against spells, spell-like abilities, and supernatural abilities used by the servants of the dark god. For every three levels of legate or legate prestige classes the character possessed before becoming a pale legare, this bonus is increased by +1.

Shadow Speak (Ex): Through his experince with the minions of the dark god, the pale legate knows jargon, names, speech patterns, and other verbal cues that allow him to more effectively communicate with such creatures and characters. Any time the pale legate uses Bluff, Diplomacy, Intimidate, or Sense Motive against a minion of the dark god, he gains the listed bonus to his check. For every two legae or legate prestige class levels the character possessed before becoming a pale legate, this bonus is increased by +1.

Deny Izrador's Power (Su): At 3rd level, the pale legate gains the ability to counter any divine magic cast by a servant of the dark god. Once per day as a free action, even when it is not his turn, the character may make a dispel check against any divine spell being cast or targeted within a 60-foot radius. The bonus to the dispel check equals the character's class level + his Wisdom modifier. For every level of legate or legate prestige class the character possessed before becoming a pale legate, the bonus to the check is increased by +1

At 6th and 9th levels the pale legate gains another use of this ability per day.

Sense Dark Magic (Sp): After being regularly bahed in the divine power of the dark god, and then experiencing a life free of its taint, the scent of the dark god's magic is very noticeable to the pale legate. At will, the pale legate can use this abiilty to detect magic as the spell, except that this ability only reveals the presence of the divine magic of the dark god, such as a legate's spells or items created by divine magic. This ability has a caster level equal to the character's divine spellcasting class levels + his pale legate levels.

Detect Evil (Sp): Having spent years first amongst the dark god's minions, then among the common folk, the pale legate learns to differentiate between pure souls and thaose that are twisted. At will, he may use detect evil as the spell. This ability has a caster level equal to the character's divine spellcasting class levels + his pale legate levels.

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +0 +2 Black rot, pale heart +1
2nd +2 +3 +0 +3 Shadow speak +1
3rd +3 +3 +1 +3 Sense dark magic, deny Izrador's power 1/day
4th +4 +4 +1 +4 Pale heart +2
5th +5 +4 +1 +4 Shadow speak +2
6th +6 +5 +2 +5 Detect evil, deny Izrador's power 2/day
7th +7 +5 +2 +5 Pale heart +3
8th +8 +6 +2 +6 Shadow speak +3
9th +9 +6 +3 +6 Deny Izrador's power 3/day
10th +10 +7 +3 +7 Pale heart +4