Lightbearer
(Source: City of Shadow)
RequirementsAlignment: Any good. |
Hit Die: d10.
Class Skills: Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomancy (Cha),
Disguise (Cha), Gather Information (Cha), Heal (Wis), Hide (Dex), Knowledge (any) (Int), Profession (Wis),
Search (Int), Sense Motive (Wis), Speak Language (n/a), and Survival (Wis).
Skill Points at Each Level: 6 + Int modifier.
Class Features
Weapon and Armor Proficiency: Lightbearers are proficient with all simple and martial weapons, with all types of armor, and with shields (except tower shields).
Cure Wounds (Sp): A lightbearer can use his power to cast a cure spell three times per day. At 1st level, the lightbearer can use this power to cast cure minor wounds, but this improves to cure light wounds at 3rd level, cure moderate wounds at 5th level, cure serious wounds at 7th level, and cure critical wounds at 9th level.
Smite Evil (Su): Once per day, beginning at 2nd level, a lightbearer may attempt to smite evil with one normal melee attack. He adds his Wisdom modifier (if any) to his attack roll and deals 1 extra point of damage per lightbearer level. If the lightbearer accidentally smites a creature that is not evil, the smite ability has no effect but is still used up for that day. The lightbearer may use this ability 2/day at 6th level and 3/day at 10th level.
Turn Undead (Su): When a lightbearer reaches 4th level, he gains the supernatural ability to turn undead. He may use this ability a number of times per day equal to 3 + Wisdom modifier. He turns undead as a cleric three levels lower than his lightbearer level.
Destroy Undead (Su): At 8th level, the lightbearer becomes far more effective at battling undead. When determining the lightbearer's level for the purpose of destroying undead, count each lightbearer level as two. An 8th-level lightbearer, for example, would count as a 16th-level cleric for the purpose of destroying undead.
Heal (Sp): At 10th level, the lightbearer can cast heal 1/day as a spell-like ability.
| Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
|---|---|---|---|---|---|
| 1st | +0 | +2 | +0 | +2 | Cure minor wounds 3/day |
| 2nd | +1 | +3 | +0 | +3 | Smite evil 1/day |
| 3rd | +1 | +3 | +1 | +3 | Cure light wounds 3/day |
| 4th | +2 | +4 | +1 | +4 | Turn undead |
| 5th | +2 | +4 | +1 | +4 | Cure moderate wounds 3/day |
| 6th | +3 | +5 | +2 | +5 | Smite evil 2/day |
| 7th | +3 | +5 | +2 | +5 | Cure serious wounds 3/day |
| 8th | +4 | +6 | +2 | +6 | Destroy undead |
| 9th | +4 | +6 | +3 | +6 | Cure critical wounds 3/day |
| 10th | +5 | +7 | +3 | +7 | Heal 1/day, smite evil 3/day |
