Legate Martial
(Source: City of Shadow bonus web content)
RequirementsAlignment: Lawful evil. |
Hit Die: d10.
Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge
(arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Profession (Wis), Speak Language (n/a), and
Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
Class Features
Weapon and Armor Proficiency: Legates martial are proficient with all simple and martial weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
Spells per Day: Each time a legate martial gains an even class level, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a legate martial, he must decide to which class he adds the new level for purposes of determining spells per day.
Tactical Insight (Ex): The legate martial can anticipate an opponent’s tactics and rob him of advantage in battle. To use this ability, the legate martial must select a single opponent within 30 feet and study the foe’s movements as a full-round action. The legate martial need not be in combat with this foe. While studying the opponent, the legate martial cannot attack but defends himself normally. At the end of this period, the legate and all allies within 60 ft. gain a +1 divine bonus on attack rolls and AC against that opponent for the duration of the combat. When the legate martial reaches 5th level, the bonus increases to +2, and by 9th level the bonus increases to +3. Legates martial often stay behind the lines and use this ability to aid their minions.
Bonus Feats: At 2nd, 6th, and 10th level, the legate martial can take one of the following feats as a bonus: Cleave, Combat Casting, Combat Reflexes, Great Cleave, Greater Weapon Focus, Greater Weapon Specialization, Improved Two-weapon Fighting, Mounted Combat, Ride-by Attack, Spirited Charge, Trample, Two-Weapon Fighting, Weapon Finesse, or Weapon Focus. The legate martial must still meet the prerequisites for any feats that require them.
Increase Morale (Ex): At 3rd level, the legate martial can improve the morale and skill of anyone under his command that is within the sound of his voice once per day. The following effects apply to any allies within 60 feet:
- All fear effects are automatically dispelled
- All allies gain a bonus on their next attack and damage rolls equal to the legate martial’s class level
- All allies gain a bonus to AC for one round equal to the legate martial’s Charisma modifier
Divine Enhancement (Su): The legate martial can transform magical energy into raw physical strength. Beginning at 4th level, a legate martial can expend a prepared divine spell, gaining a bonus to attack and damage equal to the level of the expended spell. The spell is lost as if cast and must be recovered normally. The legate martial can use this ability a number of times per day equal to 1 plus his Charisma bonus (if any). At 7th and 10th level, the legate martial gains an additional use of this ability.
Drain Vitality (Su): At 8th level, the legate martial can use his ability to inflict profane damage on foes to enhance his own health. The legate martial recovers any lost hit points equal to the damage inflicted on a foe using an inflict spell. The legate martial cannot recover more hit points than his full normal hit point total.
| Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
|---|---|---|---|---|---|
| 1st | +1 | +2 | +0 | +2 | Tactical insight 1 |
| 2nd | +2 | +3 | +0 | +3 | Bonus feat |
| 3rd | +3 | +3 | +1 | +3 | Increase morale |
| 4th | +4 | +4 | +1 | +4 | Divine enhancement |
| 5th | +5 | +4 | +1 | +4 | Tactical insight 2 |
| 6th | +6 | +5 | +2 | +5 | Bonus feat |
| 7th | +7 | +5 | +2 | +5 | Divine enhancement +1/day |
| 8th | +8 | +6 | +2 | +6 | Drain vitality |
| 9th | +9 | +6 | +3 | +6 | Tactical insight 3 |
| 10th | +10 | +7 | +3 | +7 | Bonus feat, divine enhancement +2/day |
