Harrower
(Source: City of Shadow bonus web content)
RequirementsAlignment: Lawful evil. |
Hit Die: d8.
Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha),
Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int),
Profession (Wis), Sense Motive (Wis), Speak Language (n/a), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
Class Features
Weapon and Armor Proficiency: Harrowers gain no proficiency with any weapon or armor.
Spells per Day: When a new harrower level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a harrower, he must decide to which class he adds the new level for purposes of determining spells per day.
Authority of Izrador: A harrower receives a +1 bonus to all Diplomacy, Intimidate, and Gather Information checks at 1st level. This bonus improves to +2 at 4th level, +3 at 7th level, and +4 at 10th level.
Inspire Fanaticism (Ex): A harrower’s presence aids his followers, lending them some of his power and authority. When the harrower is 2nd level, followers who remain within sight of him receive a +1 morale bonus on all attack rolls, Will saves, and Diplomacy and Intimidate checks. The bonus improves to +2 at 5th level and +3 at 8th level.
Speak with Dead (Sp): Those arrested and interrogated by a harrower do not often survive the experience, and they occasionally perish without passing on the information that he needs. Beginning at 3rd level, a harrower can speak with dead as a spell-like ability once per day. The harrower can use this ability 2/day at 6th level and 3/day at 9th level.
Bonus Feat: At 3rd level, the harrower can take Investigator, Negotiator, or Persuasive as a bonus feat. He may choose another of the three feats at 6th level and another at 9th level. If he already has the chosen feat, he can raise the bonus derived from it to +4.
| Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
|---|---|---|---|---|---|
| 1st | +0 | +2 | +0 | +2 | Authority of Izrador +1 |
| 2nd | +1 | +3 | +0 | +3 | Inspire fanaticism +1 |
| 3rd | +2 | +3 | +1 | +3 | Speak with dead 1/day, bonus feat |
| 4th | +3 | +4 | +1 | +4 | Authority of Izrador +2 |
| 5th | +3 | +4 | +1 | +4 | Inspire fanaticism +2 |
| 6th | +4 | +5 | +2 | +5 | Speak with dead 2/day, bonus feat |
| 7th | +5 | +5 | +2 | +5 | Authority of Izrador +3 |
| 8th | +6 | +6 | +2 | +6 | Inspire fanaticism +3 |
| 9th | +6 | +6 | +3 | +6 | Speak with dead 3/day, bonus feat |
| 10th | +7 | +7 | +3 | +7 | Authority of Izrador +4 |
