Goblin-kin Mercenary
(Source: Hand of Shadow)
RequirementsRace: Bugbear, goblin, or hobgoblin. |
|
Hit Die: d8.
Class Skills: Bluff (Cha), Climb (Str), Craft (Int), Hide (Dex),
Jump (Str), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int),
Spot (Wis), and Swim (Str).
Skill Points at Each Level: 4 + Int modifier.
Class Features
Weapon and Armor Proficiency: Goblin-kin mercenaries gain no additional proficiencies with either weapons or armor.
Extra Class Skill (Ex): Depending on what breed of goblin-kin the mercenary is, he gains one or more additional class skills at 1st level. The wily goblins gain Escape Artist and Tumble as class skills, hobgoblins gain Speak Language and Survival as class skills, and bugbears gain Intimidate and Use Rope as additional class skills.
Sneak Attack (Ex): Goblin-kin fight dirty, taking advantage of an opponent's weaknesses in order to bring a speedy victory. This ability, gained at 2nd level, is exactly like the rogue ability of the same name. If the goblin- kin mercenary gains sneak attack damage from another source, such as rogue levels, the bonus damage stacks.
Money Talks (Ex): While money may be of little value in war-torn Eredane, goblin-kin mercenaries are highly motivated troops when they are being compensated for their services. At 3rd level, so long as a goblin-kin mercenary is being paid for his services, whether in goods, services, or some other tangible way, he gains a +1 morale bonus on attack and damage rolls.
Bonus Feat (Ex): At 4th and 8th levels, the goblin-kin mercenary gains a bonus feat. This bonus feat must be chosen from the list of feats noted as fighter bonus feats. He must still meet all prerequisites for a bonus feat.
Uncanny Dodge (Ex): This ability, gained at 4th level, is exactly like the rogue ability of the same name. If a goblin-kin mercenary already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.
Armored Stealth (Ex): Goblin-kin often attack at night, relying on stealth and darkvision to gain an advantage over their foes. Beginning at 5th level, goblin-kin mercenaries suffer only half the normal armor check penalty (rounded up) to hide and Move Silently skill checks from armor.
Ambush (Ex): Attacking from ambush is a hallmark of goblin-kin mercenaries, who prefer to achieve victory without needing to risk their skins. Likewise, goblin-kin are always paranoid, ready to run if necessary. At 7th level a goblin-kin mercenary that acts during a surprise round may perform both a standard action and a move action, instead of a single standard or move action.
Improved Uncanny Dodge (Ex): This is exactly like the rogue ability of the same name. If a goblin-kin mercenary already has improved uncanny dodge from a different class, the levels from the class that grant improved uncanny dodge stack to determine the minimum rogue level required to flank the character.
| Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
|---|---|---|---|---|---|
| 1st | +1 | +2 | +2 | +0 | Extra class skills |
| 2nd | +2 | +3 | +3 | +0 | Sneak attack +1d6 |
| 3rd | +3 | +3 | +3 | +1 | Money talks |
| 4th | +4 | +4 | +4 | +1 | Bonus feat, uncanny dodge |
| 5th | +5 | +4 | +4 | +1 | Armored stealth |
| 6th | +6 | +5 | +5 | +2 | Sneak attack +2d6 |
| 7th | +7 | +5 | +5 | +2 | Ambush |
| 8th | +8 | +6 | +6 | +2 | Bonus feat |
| 9th | +9 | +6 | +6 | +3 | Improved uncanny dodge |
| 10th | +10 | +7 | +7 | +3 | Sneak attack +3d6 |

