Fey Turncoat
(Source: Hand of Shadow)
RequirementsRace: Dwarf, elf, or halfling. |
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Hit Die: d6.
Class Skills: Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sleight of Hand (Dex), Speak Language (n/a), Spot (Wis).
Skill Points at Each Level: 4 + Int modifier.
Class Features
Weapon and Armor Proficiency: Fey turncoats gain no additional proficiencies with either weapons or armor.
Liar (Ex): You have betrayed your people to the Shadow, and you know that you will sufer at their hands if your duplicity is discovered. Thus you have learned to lie convincingly to your own people, be they dwarves, elves, or halflings. When interacting with members of your race, you gain a +2 competence bonus to Bluff, Diplomacy, Gather Information, and Sense Motive checks.
Shadow Brand (Su): When you become a servant of Izrador, you are marked with an invisible sign that brands you as property of the Shadow. Though invisible to the naked eye, this brand can be seen by astiraxes and anyone who is the subject of a true seeing spell. When dealing with minions of the Shadow who know your true nature as a fey turncoat, you gain a +2 competence bonus to Diplomacy checks.
Shadow Aspects: Depending on your race, you begin to subtly change as your ties to Izrador become stronger. The corrupting influence of the Shadow permeates your being, bringing about significant benefits while at the same time weakening some of your innate racial traits.
First Shadow Aspect
Dwarf (Ex): Your self-hatred grants you a +1 morale bonus on attack and damage rolls against members of the other fey races, including other dwarves.
Elf (Su): As an elf in the service of the Shadow, you are affected less by nearby black mirrors. As such, the increased spell eenergy cost that you pay when casting channeled spells near a black mirror is reduced by 1.
Halfling (Ex): The small size and lithe agility of halflings make them valuable to Ixrador as assassins. Upon betraying your people in the name of the Shadow of the North, you gain +1d6 sneak attack damage as the rogue ability of the same name. If you get a sneak attack bonus from another source, the bonuses on damage stack.
Second Shadow Aspect
Dwarf (Ex): Your ability to see in darkness improves as your connection to Izrador deepens. The range of your darkvision increases by 30 feet, and you can see even through magical darkness (it no longer provides concealment to targets), but you suffer a -8 penalty to Spot and Search checks when any light is present.
Elf (Sp): You become keenly aware of life, death, and magic in the world around you. You are constantly under the effects of the deathwatch and detect magic spells, with caster levels equal to your character level. These spells may be dispelled, but they automatically reactivate as a free action on your turn.
Halfling (Ex): You breathe more easily in shadow and darkness. You gain a +1 profane bonus to all d20 rolls when in dim or shadowy conditions, but suffer a -1 penalty to all d20 rolls when in brightly lit conditions.
Third Shadow Aspect
Dwarf (Ex): Your skin darkens, your eyes become predatory, and your canines are more prominent than they once were. You gain a +2 bonus to your Strength score and a bite as a secondary attack that deals 1d4 (+ 1/2 Strength) points of damage, but suffer extreme light sensitivity, suffering a -1 penalty on attack rolls in even dim light and a -2 penalty on attack rolls in bright sunlight or within the radius of a daylight spell.
Elf (Ex): Your elven features begin to take on an unhealthy cast. Your skin grows sallow, your eyes become sunken, and your demeanor becomes cruel and detached. You gain a +2 bonus to your Intelligence score and a +1 bonus to either ranged attacks or caster level checks (your choice), but you lose the Innate Magic feat.
Halfling (Ex): Your feral nature begins to surface. Your movements become more furtive, your gait becomes almost wolf-like, but you ceast caring about your own survival. You gain a +2 bonus to your Dexterity score and your base land speed increases by 10 feet, but you lose your +1 racial bonus on all saving throws.
| Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
|---|---|---|---|---|---|
| 1st | +0 | +0 | +2 | +2 | Liar, shadow brand, shadow aspect (1st) |
| 2nd | +1 | +0 | +3 | +3 | Shadow aspect (2nd) |
| 3rd | +2 | +1 | +3 | +3 | Shadow aspect (3rd) |

