Cendaran Cultist
(Source: Steel and Shadow)
RequirementsBase Attack Bonus: +5. |
Hit Die: d8.
Class Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Religion) (Int), Profession (Wis), Ride (Dex), Search (Int), Speak Language (n/a), and Swim (Str).
Skill Points at Each Level: 2 + Int modifier.
Class Features
Weapon and Armor Proficiency: Cendaran cultist gain no additional proficiencies with either weapons or armor.
Cendara's Spirit (Su): At 1st level, the Cendaran cultist gains an amount of spell energy equal to his Wisdom modifier. Additionally, he may choose one spell school from among abjuration, divination, lesser conjuration, or lesser evocation. After a week of fasting and praying at a sacred menhir, the Cendaran cultist is imbued with the knowledge of four 1st-level spells of his choice from his chosen school.
Bonus Feat: The Cendaran cultist gains a bonus feat at 2nd, 5th, and 8th levels. The feat chosen must be a fighter bonus feat.
Ritual Magic (Su): At 3rd, 6th, and 9th levels, the Cendaran cultist gains one spell energy, supposedly as a gift from his ancestors. Additionally, at 3rd level, the cultist learns three new spells; at 6th level, he learns two new spells; and at 9th level, he learns one new spell.
At each such level, the Cendaran cultist may choose to either increase the level of spells he may learn (from 1st to 2nd, from 2nd to 3rd, and so on) or may choose one additional school from which he may learn new spells. The spell schools must be from among those available from the Cendara's spirit abilitiy.
So for instance, at 1st level, a Cendaran cultist might learn four abjuration spells of 1st level; at 3rd level, the cultist could either choose to learn three 2nd-level abjuration spells or choose to gain divination, lesser conjuration, or lesser evocation as a known spell school. If he chose lesser evocation, he would learn three 1st-level spells, choosing from abjuration and lesser evocation.
Cendara's Protection (Su): Starting at 4th level, a Cendaran cultist gains a +4 divine bonus on saving throws against enchantment magic. Their patron does not take kindly on others influencing her herd.
Cendara's Breath (Su): At 6th level, a Cendaran cultist can take the form of an icy wind once per day. This functions in all ways like the gaseous form spell except that it only lasts for up to one minute and the character gains fly speed 100 feet for the duration of the effect.
Cendara's Fate: At 10th level, the Cendaran cultist's soul joins Cendara in the afterlife though his body and mind remain in this world to do her bidding. He is now considered an outsider rather than a humanoid for the purpose of spells and magical effects. Addionally, the character becomes pale and faded, an echo of his previous self. Hereafter, mundane attacks pass through him as if he was not there, granting him damage reduction 10/magic.
| Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
|---|---|---|---|---|---|
| 1st | +1 | +2 | +0 | +0 | Cendara's spirit |
| 2nd | +2 | +3 | +0 | +0 | Bonus feat |
| 3rd | +3 | +3 | +1 | +1 | Ritual magic |
| 4th | +4 | +4 | +1 | +1 | Cendara's protection |
| 5th | +5 | +4 | +1 | +1 | Bonus feat |
| 6th | +6 | +5 | +2 | +2 | Ritual magic |
| 7th | +7 | +5 | +2 | +2 | Cendara's breath |
| 8th | +8 | +6 | +2 | +2 | Bonus feat |
| 9th | +9 | +6 | +3 | +3 | Ritual magic |
| 10th | +10 | +7 | +3 | +3 | Cendara's fate |
