Orc Fighting Techniques
Power Sunder
Benefit: If you successfully sunder an opponent's weapon or shield, you may immediately initiate a trip attack without provoking an attack of opportunity. If you fail, you may not be tripped in return.
Quick Charge
Benefit: When you charge, you can choose to move 10 feet farther than normal.
Lunging Cleave
Benefit: Once per round immediately after dropping an opponent, you may make a 5-ft. step. If you have the Cleave feat, you may make this 5-ft. step before your immediate additional attack. In any case, this movement does not count against your movement for the round or as your one 5-ft. step in the round.
Iron-Handed Grappling
Benefit: You deal +2 damage whenever you make a grapple check to damage an opponent, including applying damage after the initial grapple check.
Savage Throw
Benefit: If you have the Power Attack feat, you may use it when attacking with a thrown weapon. The benefit is halved, however, so for every 2 you subtract from your attack rolls, you may only add 1 to your damage rolls with thrown weapons.
Chaotic Overrun
Benefit: When you move into the defender's space during an overrun, he can either choose to avoid you or take an attack of opportunity, but not both. Furthermore, if you lose the opposed Strength check to knock the defender prone, he may not attempt to knock you prone in return.
