Orc Champion
| Level | Ability |
|---|---|
| 1 | Orc fighting technique |
| 2 | Orc fighting technique |
| 3 | Orc fighting technique |
| 4 | Orc fighting technique |
| 5 | +1 Str |
| 6 | Knowledge bearer -10% |
| 7 | Essential Skill (Intimidate) |
| 8 | Death rage 1/day |
| 9 | Knowledge bearer -20% |
| 10 | +2 Str |
| 11 | Essential Skill (Survival) |
| 12 | Knowledge bearer -30% |
| 13 | Restoration (self only) 1/day |
| 14 | Essential skill (Heal) |
| 15 | +3 Str |
| 16 | Knowledge bearer -40% |
| 17 | Death rage 2/day |
| 18 | Restoration (self only) 2/day |
| 19 | Knowledge bearer -50% |
| 20 | +4 Str |
Orc Champion Ability Descriptions
Fighting Technique: At each of his first four levels, the champion gains a cultural fighting technique from his culture without the expenditure of time or XP. He may choose any fighting technique that he meets the prerequisites for, and is assumned to be practicing it throughout his travels; the technique costs him neither time nor experience to learn.
Knowledge Bearer: The champion is responsible for teaching the fighting techniques that he knows to his entire race so that they can better fight their enemies. The spirits of his ancestors guide him and his pupils, making the techniques easier to learn. Anyone learning the technique from a champion of at least 6th level gets the listed discount on the amount of XP needed to learn the technique.
Death Rage (Ex): Orc champions thrive on the death of their enemies, and can even gain a physical boost from the excitement of the kill. As a free action, the champion may activate a death rage, gaining +2 to Strength and a +1 bonus on all saving throws for a duration of one round per character level. Any time the champion drops below 0 hit points during the death rage, he gains 1d8 temporary hit points. If the champion suffers damage during the death rage, temporary hit points are lost first.
At the end of the death rage, the champion loses the death rage modifiers and becomes fatigued for the duration of the current encounter.
