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Human Champion

Level Ability
1 Human fighting technique
2 Human fighting technique
3 Human fighting technique
4 Human fighting technique
5 +1 Str or Dex
6 Knowledge bearer -10%
7 Tongues of man
8 Divine favor 1/day or shield of faith 1/day
9 Knowledge bearer -20%
10 +2 Str or Dex
11 Tongues of man
12 Knowledge bearer -30%
13 Haste 1/day or rage 1/day
14 Tongues of man
15 +3 Str or Dex
16 Knowledge bearer -40%
17 Righteous might 1/day or spell resistance 1/day
18 Any previous spell-like ability 1 additional time per day
19 Knowledge bearer -50%
20 +4 Str or Dex

Human Champion Ability Descriptions

Ability Increase: A human champion chooses either Strength or Dexterity to be his primary combat ability, and gains ability bonuses to that ability score at 5th, 10th, 15th, and 20th levels.

Fighting Technique: At each of his first four levels, the champion gains a cultural fighting technique from his culture without the expenditure of time or XP. He may choose any fighting technique that he meets the prerequisites for, and is assumned to be practicing it throughout his travels; the technique costs him neither time nor experience to learn.

Knowledge Bearer: The champion is responsible for teaching the fighting techniques that he knows to his entire race so that they can better fight their enemies. The spirits of his ancestors guide him and his pupils, making the techniques easier to learn. Anyone learning the technique from a champion of at least 6th level gets the listed discount on the amount of XP needed to learn the technique.

Tongues of Man (Ex): At 7th, 11th, and 14th level, the human champion may learn one of the following languages for free: Colonial, Courtier, Erenlander, Norther, or Trader's Tongue. Alternatively, if he already knows any of those languages, the human champion may use this ability to become literate in one without needing to take an additional skill rank in that language.

Protect and Prevail (Sp): At 8th, 13th, and 17th level, the human champion chooses one of the two listed spells, and is there after able to use that spell as an innate spell-like ability 1/day.