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Alternate Racial Traits:
Dornish Legacy Traits

(Source: Honor and Shadow)

If your campaign uses the Strength of Spirit rules, Dorn characters may take advantage of Dornish legacy traits to expand their options. Legacy traits must be selected at first level and involve trading one or more of the normal Dornish racial abilities for another. Once the choice is made, it is permanent. You may take more than one trait, provided you pay the requisite costs.

Heart of the Dorn: You have a close tie to the northlands, and the spirits of your ancestors speak to you on the wind. You need only be fatigued due to deprivation, not exhausted, to gain the benefits of Beyond the Veil. In addition, you can make due with half the food and water required for a character of your size. Heart of Dorn replaces the +1 bonus to hit with a two-handed weapon.

One With the Wilderness: You were raised on the run in the dangerous wilds of the north, and are constantly on the lookout for danger. When fatigued due to deprivation, you may gain the benefits of Mind in Dreamingwithout suffering additional penalties to your Strength and Dexterity. In addition, you gain a +1 insight bonus to Initiative checks made in the wilderness. This ability replaces the weapon familiarity with bastard swords and Dornish horse spears.

Readied Alertness: You are used to maintaining combat readiness for long periods without sleep. When exhausted due to deprivation, you may gain the benefits of Heightened Clarity without the additional penalties to your Strength and Dexterity. In addition, you only need six hours of sleep to be considered rested. This ability replaces the bonus skill points received at first level.

Uncrushable Will: You are a loner, and do not need others around to remind you what it means to be a Dorn. You may gain the benafits of Suffer My Anger when you have suffered 50% of your hit point total (rather than 75%) in nonlethal damage from deprivation. In addition, you gain a +1 bonus to saving throws against fear when you fight alone. Uncrushable Will replaces the +1 bonus to hit when fighting in a group of five or more Dorns and the bonus first level feat.