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Cultural Fighting Techniques

A race's fighting techniques are accessible to characters once they have taken the appropriate fighting initiate feat: Dwarven Fighting Initiate, Elven Fighting Initiate, Gnome Fighting Initiate, Halfling Fighting Initiate, Human Fighting Initiate, or Orc Fighting Initiate. In addition to selecting the appropriate feat and finding someone to train him (any PC or NPC that knows the appropriate fighting technique), a character must spend one month and an amount of XP for training as shown in the table below. The character spends this XP much like a spellcaster spends XP to create a magic item. A character can never spend so much XP on a fighting technique that he loses a level. However, upon gaining enough XP to attain a new level, he can immediately expend XP on learning a fighting technique rather than keeping the XP to advance a level.

A character can learn a maximum of 10 cultural fighting techniques, and he may never know more techniques from another culture than he knows from his own.

Finally, a character cannot simply learn fighting techniques for months at a time without applying them in situations of real danger or experience. To represent this, once a character learns a fighting technique, he may not learn another fighting technique until his base attack bonus increases. Thus , a fighter could learn up to one fighting technique per level, since his base attack bonus increases at each level. A 4th-level rogue that learned a fighting technique and then advanced to 5th level could not learn a new fighting technique since his base attack bonus does not improve. Upon reaching 6th level, the rogue could learn a new fighting technique, since his base attack bonus increases by one.

Cultural Fighting Technique Costs

Technique XP Technique XP
1st 50 6th 1,050
2nd 150 7th 1,400
3rd 300 8th 1,800
4th 500 9th 2,250
5th 750 10th 2,750