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Spell Talismans

Spell talisman is the collective name for any number of objects that are used by spellcasters to power the casting of specific spells. They take many shapes and forms, from a shamanic headdress that aids in the casting of bull's strength to a finely crafted jade idol that helps its owner cast charm person. A character must have the Craft Spell Talisman feat in order to make these items.

Spell talismans are created to work with a single spell, and they lower the amount of spell energy required to cast the spell by one. Thus, a character with a spell talisman (fireball) would only expend four points of spell energy when casting a fireball.

A spell can never cost less than one point of spell energy to cast. Spell talismans for 1st-level spells can still be useful, however, as they reduce the cost of casting the spell with a metamagic feat applied to it.

Multiple spell talismans do not stack. Thus, if a character had two spell talismans (fireball), the spell energy cost would only be reduced by one. The only exception to this is the use of greater spell talismans.

Spell talismans have a market price based on the level of the spell they modify, as follows:

Spell Level Market Price
1 500 vp
2 1,250 vp
3-4 2,500 vp
5-7 7,500 vp
8-9 12,500 vp

Greater Spell Talismans

A greater spell talisman reduces the amount of spell energy required to cast any spell from a specific school by one. Thus, a character with a greater spell talisman (enchantment) would only lose two points of spell energy when casting a suggestion or hold person spell. This restriction does stack with spell talismans, so that if the character above also had a spell talisman (suggestion), he would only list one point of spell energy when casting that spell. Greater spell talismans are incredibly powerful tools, and a character must have the Craft Greater Spell Talisman feat in order to create one.

Greater spell talismans have a market price based on the school they modify, as shown below.

Schools Market Price
Abjuration, Lesser Conjuration, Divination, Lesser Evocation 25,000 vp
Greater Conjuration, Enchantment, Illusion, Transmutation 40,000 vp
Greater Evocation, Necromancy 75,000 vp