Item Creation
XP Cost: The XP cost for creating an item is unchanged.
Raw Materials Cost: There is effectively no raw materials cost to create a magic item. The character need only provide the focus of the magical creation, whether it be a masterwork sword, wand, or other object, and then find a power nexus that can accommodate the item's creation.
Lab: Rather than requiring a laboratory to create an item, a spellcaster must create the item at a power nexus.
Time: The time to create a magic item is unchanged.
Item Cost: Magic items do not have a cost in the campaign, as they are invaluable and are rarely traded, especially for gold. Costs are given for new items to calculate how much XP it costs to create them and to show their value relative to the amount of total wealth a character of a given level should possess (see DMG).
Potions and Scrolls: These items do not require a power nexus to create. Use all of the existing rules for brewing potions and scribing scrolls, including the costs listed in the core rules. In most cases, characters must gather, discover, or barter for a potion's material components or the rare inks and parchments used to scribe a scroll. These specialized items are not openly bought and sold and the attempt to acquire them may draw the attention of a legate or other minions of the Shadow.
