Quickened
| Level | Ability |
| 1 | +2 bonus to initiative |
| 2 | +1 dodge bonus to AC |
| 3 | Fast Movement +5 ft. |
| 4 | Burst of Speed 1/day |
| 5 | +1 Dex |
| 6 | +2 bonus to initiative |
| 7 | +2 dodge bonus to AC |
| 8 | Fast Movement +10 ft. |
| 9 | Burst of Speed 2/day |
| 10 | +1 Dex |
| 11 | +2 bonus to initiative |
| 12 | +3 dodge bonus to AC |
| 13 | Fast Movement +15 ft. |
| 14 | Burst of Speed 3/day |
| 15 | +1 Dex |
| 16 | +2 bonus to initiative |
| 17 | +4 dodge bonus to AC |
| 18 | Fast Movement +20 ft. |
| 19 | Burst of Speed 4/day |
| 20 | +1 Dex |
Quickened Ability Descriptions
Fast Movement: The quickened can move like the wind. He gains the listed bonus to his base land speed.
Burst of Speed: The quickened can activate a burst of speed as a free action the listed number of times per day. While using burst of speed, the quickened may make one extra attack or move action each round; either before or after his regular actions. He may move his base speed before or after making a full attack, superseding the normal rule that a character cannot move farther than 5 feet in the same round he performs a full-round action. A burst of speed last for a number of rounds equal to 3 + the quickened's Con modifier. At the end of this period, the character is considered fatigued for the duration of the encounter (-2 penalty to Str and Dex, cannot run or charge).
