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Quickened

Level Ability
1 +2 bonus to initiative
2 +1 dodge bonus to AC
3 Fast Movement +5 ft.
4 Burst of Speed 1/day
5 +1 Dex
6 +2 bonus to initiative
7 +2 dodge bonus to AC
8 Fast Movement +10 ft.
9 Burst of Speed 2/day
10 +1 Dex
11 +2 bonus to initiative
12 +3 dodge bonus to AC
13 Fast Movement +15 ft.
14 Burst of Speed 3/day
15 +1 Dex
16 +2 bonus to initiative
17 +4 dodge bonus to AC
18 Fast Movement +20 ft.
19 Burst of Speed 4/day
20 +1 Dex

Quickened Ability Descriptions

Fast Movement: The quickened can move like the wind. He gains the listed bonus to his base land speed.

Burst of Speed: The quickened can activate a burst of speed as a free action the listed number of times per day. While using burst of speed, the quickened may make one extra attack or move action each round; either before or after his regular actions. He may move his base speed before or after making a full attack, superseding the normal rule that a character cannot move farther than 5 feet in the same round he performs a full-round action. A burst of speed last for a number of rounds equal to 3 + the quickened's Con modifier. At the end of this period, the character is considered fatigued for the duration of the encounter (-2 penalty to Str and Dex, cannot run or charge).