Naturefriend
| Level | Ability |
|---|---|
| 1 | Natural bond |
| 2 | Calm animals 1/day |
| 3 | Entangle 1/day |
| 4 | Obscuring mist 1/day |
| 5 | Animal friend |
| 6 | Animal messenger 1/day |
| 7 | Wood shape 1/day |
| 8 | Gust of wind 1/day |
| 9 | Speak with animals 1/day |
| 10 | Plant friend |
| 11 | Speak with plants 1/day |
| 12 | Call lightning 1/day |
| 13 | Dominate animal 1/day |
| 14 | Spike growth 1/day |
| 15 | Elemental friend |
| 16 | Sleet storm 1/day |
| 17 | Summon nature's ally IV 1/day |
| 18 | Command plants 1/day |
| 19 | Ice storm 1/day |
| 20 | One with nature |
Naturefriend Ability Descriptions
Natural Bond: The naturefriend has an instinctive connection with the natural world. She gains wild empathy (as the wildlander ability of the same name) and gains Knowledge (nature) and Survival as class skills. If the naturefriend already has these abilities or class skills or gains them as a class feature or class skill later, she gains a +2 bonus when using them.
Animal Friend (Su): Starting at 5th level, animals must make Will saves (DC 10 + character's Cha modifier) each round in order to attack the naturefriend. In addition, the character gains a +4 bonus to all Handle Animal checks.
Plant Friend (Su): Starting at 10th level, plant creatures must make Will saves (DC 10 + character's Cha modifier) each round in order to attack the naturefriend. In addition, the character gains a +4 bonus to all Diplomacy checks against intelligent plant creatures.
Elemental Friend (Su): Starting at 15th level, elementals must make Will saves (DC 10 + character's Cha modifier) each round in order to attack the naturefriend. In addition, the character gains a +4 bonus to all Diplomacy checks involving elementals.
One With Nature: At 20th level, the naturefriend becomes intrinsically tied with nature. She may use commune with nature as a spell-like ability at will.
