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Jack-of-All-Trades

Level Ability
1 Spell choice: 0-level 1/day
2 Spontaneous spell: 0-level 1/day
3 Skill boost
4 Ability boost
5 Save boost
6 Spell choice: 1st-level 1/day
7 Bonus feat
8 Ability boost
9 Save boost
10 Spell choice: 2nd-level 1/day
11 Skill boost
12 Ability boost
13 Spontaneous spell: 1st-level 1/day
14 Bonus feat
15 Save boost
16 Spell choice: 3rd-level 1/day
17 Skill boost
18 Ability boost
19 Spontaneous spell: 2nd-level 1/day
20 Skill boost

Jack-of-All-Trades Ability Descriptions

Spell Choice (Sp): The jack-of-all-trades gains the ability to cast spells as spell-like abilities. Each time he gains this ability, he chooses a single spell of the listed level from the channeler's spell list. He may not choose Greater Conjuration or Greater Evocation spells. He may thereafter cast the spell as a spell-like ability 1/day. This ability does not mean that the jack-of-all-trades has learned the spell for the purpose of channeled spellcasting (i.e., he cannot cast the spell with spell energy).

Spontaneous Spell (Sp): The jack-of-all-trades gains the ability to cast whatever spell he needs as a spell-like ability. Once per day at the listed level, he may cast any spell of the appropriate level from the channeler list as a spell-like ability. He may not cast Greater Conjuration or Greater Evocation spells.

Skill Boost: The jack-of-all-trades gains a +4 competence bonus to a skill of his choice. The character may not choose the same skill twice with this ability.

Ability Boost: The jack-of-all-trades gains a +1 inherent bonus to an ability score of his choice. He may not choose the same ability score twice.

Save Boost: The jack-of-all-trades gains a +1 competence bonus to a saving throw of his choice. The character may not choose the same saving throw twice.

Bonus Feat: The jack-of-all-trades gains a bonus feat. He must meet all of the feat's prerequisites, as normal.