Ironborn
| Level | Ability |
|---|---|
| 1 | Incredible resilience |
| 2 | +1 bonus on Fort saves |
| 3 | +1 natural armor |
| 4 | Improved healing |
| 5 | DR 1/- |
| 6 | Elemental resistance 3 |
| 7 | +2 bonus on Fort saves |
| 8 | +2 natural armor |
| 9 | Indefatigable |
| 10 | DR 2/- |
| 11 | Elemental resistance 6 |
| 12 | +3 bonus on Fort saves |
| 13 | +3 natural armor |
| 14 | Improved healing |
| 15 | DR 3/- |
| 16 | Elemental resistance 9 |
| 17 | +4 bonus on Fort saves |
| 18 | +4 natural armor |
| 19 | Indefatigable |
| 20 | DR 4/- |
Ironborn Ability Descriptions
Incredible Resilience: The ironborn's HD type for all character classes is increased by one step (d4 becomes d6 becomes d8, and so on). If the character already had a d12 for HD, he gains one additional hit point per level.
Elemental Resistance: The ironborn gains the listed resistance against acid, cold, electricty, and fire.
Improved Healing: The ironborn recovers from damage much more quickly than others. At 4th level, he regains hit points equal to one-half his character level every hour (this is in addition to any hit points regained from bedrest or a full night's sleep). At 14th level, he recovers ability score damage at a rate of 1 point per hour.
Indefatigable: At 9th level, the ironborn is immune to effects that would cause him to be fatigued, and effects that would cause him to be exhausted instead cuase him to be fatigued. At 19th level, the ironborn becomes immune to effects that would cause him to be exhausted.
