Races of Shadow
About the Races of Shadow
All of the resistance races are also available to the Shadow. They will not be repeated here but will be listed and categorized along with the new races in the following groupings. If a race is also a resistance race it will be indicated with an asterisk.
Common Minions- Goblins
- Hobgoblins
- Humans*
- Orcs*
- Dwarves*
- Elves*
- Gnomes*
- Halflings*
- Half-breeds*
Bugbear
- +4 Strength, +2 Dexterity, +2 Constitution, -2 Charisma
- Medium size.
- Base land speed 30 feet.
- Darkvision 60 ft.
- Racial Hit Dice: A bugbear begins with three levels of humanoid, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throws of Fort +1, Ref +3, and Will +1.
- Racial Skills: A bugbear's humanoid levels give it skill points equal to 6 x (2 + In modifier, minimum 1). Its class skills are Climb (Str), Hide (Dex), Listen (Wis), Move Silently (Dex), Search (Int), and Spot (Wis).
- Racial Feats: A bugbear's humanoid levels five it two feats.
- Weapon and Armor Proficiency: A bugbear is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.
- +3 natural armor bonus.
- +4 racial bonus on Move Silently checks.
- Goblin Scourge: Bugbears gain one flaw.
- Automatic Languages: Black Tongue (1). Bonus Languages: Norther, Erenlander, Sylvan, Trader's Tongue.
- Level Modifier (including racial HD): +4.
Goblin
- -2 Strength, +2 Dexterity, -2 Intelligence, -2 Charisma.
- Small size: +1 size bonus to AC, +1 size bonus to attack rolls, +4 size bonus to Hide checks; must use smaller weapons than Medium creatures and lifting/carrying limits are three-quarters of those of Medium characters.
- Base land speed is 30 feet.
- Darkvision out to 60 feet.
- +2 racial bonus on Bluff, Move Silently, and Sleight of Hand checks, as well as +4 on one of the following skills: Ride, Sense Motive, or Use Rope.
- Goblin Scourge: Goblins begin with one -1 LM flaw.
- Automatic Languages: Black Tongue (1), Trader's Tongue (1). Bonus Languages: Norther, Orcish, Sylvan.
- Level Modifier: -2.
Sniffer Goblin Characters
As above, except for the following:
- -4 Strength, +2 Dexterity, +2 Wisdom, -2 Charisma.
- Scent special ability
- +2 racial bonus on Spot, Listen, and Survival checks.
Hobgoblin
- +2 Dexterity, +2 Constitution.
- Medium creature
- Base land speed 30 feet.
- Darkvision out to 60 feet.
- +2 racial bonus to Climb, Jump, and Move Silently checks.
- Goblin Scourge: Hobgoblins begin with one -1 LM flaw.
- Automatic Languages: Black Tongue (1), Trader's Tongue (2). Bonus Languages: Colonial, Norther, Orcish, Sylvan.
- Level Modifier: +0.
Ogre
- +10 Strength, -2 Dexterity, +4 Constitution, -4 Intelligence, -4 Charisma.
- Large Size: -1 size penalty to Armor Class, -1 size penalty on attack rolls, -4 size penalty on Hide checks, +4 size bonus on grapple checks, lifting and carrying limits double those of Medium creatures.
- Space/Reach: 10 feet/10 feet.
- Base land speed 40 feet.
- Darkvision out to 60 feet.
- Racial Hit Dice: An ogre begins with four levels of giant, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, and Will +1.
- Racial Skills: An ogre's giant levels give it skill points equal to 7 x (2 + Int modifier, minimum 1). Its class skills are Climb (Str), Listen (Wis), and Spot (Wis).
- Racial Feats: An ogre's giant levels give it two feats.
- Weapon and Armor Proficiency: An ogre is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.
- +5 natural armor bonus.
- Automatic Languages: Black Tongue (1). Bonus Languages: Norther.
- Level Modifier (including racial HD): +6.
Oruk
- +8 Strength, +4 COnstitution, -2 Intelligence, -2 Charisma.
- Large Size: -1 size penalty to Armor Class, -1 size penalty on attack rolls, -4 size penalty on Hide checks, +4 size bonus on grapple checks, lifting and carrying limits double those of Medium creatures.
- Space/Reach: 10 feet/10 feet.
- Base land speed 30 feet.
- Darkvision out to 60 feet.
- Racial Hit Dice: An oruk begins with three levels of giant, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +1, and Will +1.
- Racial Skills: An oruk's giant levels give it skill points equal to 6 x (2 + Int modifier, minimum 1). Its class skills are Climb (Str), Knowledge (northern reaches) (Int), Listen (Wis), Speak Language (n/a), and Spot (Wis).
- Racial Feats: An oruk's giant levels give it two feats.
- +2 natural armor bonus.
- Although giants, oruks are also considered orcs for effects that specifically affect that race.
- Automatic Languages: Black Tongue (1) and Orcish. Bonus Languages: Any except restricted tongues.
- Level Modifier (including racial HD): +5.
